FLUID
SIGNALS.
I work across the full stack, from AV hardware and signal routing to generative code and motion design. Every transition is considered, every handoff is intentional. Systems designed to disappear.
I'm a creative technologist currently studying at the Bass School of Arts, Humanities and Technology at UT Dallas while building systems for international stages. Every tool is just a new language. Once you understand the underlying voice, the rest follows. The medium changes, the logic doesn't.
I like to start with a rough plan and build until the concept sharpens. The problems are always new and I wouldn't have it any other way. What I care about most is the stuff nobody notices, the details underneath that hold everything together.
PARTICLE_FIELD
A GPU particle system projected onto a floor, driven by optical flow and depth sensing. Feels like a box of sand. Built as a fully modular, documented TOX with NDI input support for MadMapper integration.
Currently being deployed as a live dance floor installation.
View BriefPATCH_FALL
Physics simulation to frame-perfect reveal.
Cloth dynamics, geometry nodes, and 0.000001-level coordinate tuning.
View Case StudyWITHIN_THE_GLASS
A sequential interactive web experience in Three.js. Video, spatial audio, and 3D interaction layered into an editorial about terrarium ecology and the exotic pet trade.
Built from scratch when the class lost access to its usual tool.
View BriefLAB_WORK
An ongoing collection of motion graphics, 3D simulation, interactive web builds, and projection mapping studies.
Updated each semester.
Enter Laba system so precise it forgets itself.
only the moment remains.